Game Designer with 24 shipped commercial titles. Focused on gameplay systems and progression design.
Award-winning action strategy prototype.
Designed core combat systems, enemy waves, progression, and gameplay loop.
Game Designer with 24 shipped commercial titles across Nintendo Switch and other platforms.
Focus Areas:
• Gameplay Systems Design
• Progression Architecture
• Puzzle & Level Design
• System Balancing
• UX Readability & Feedback
• Small-Team Production
• Execution
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